3D Character Artist
RemoteRemote
CLIENTS:
Amberdive (Replicore) - GER
BloodEater Games (Sanguivore) - UK
Forthright Ent. (Trapped) - USA
NDA (Concert Planning) - GER
Ludo Keano (Brutalisk) NL
Lilypad (3D Art) - AUS
Veelpoot (3D Art) - NL
Games Academy (Lecturing) - GER
Private Customer - (T-shirt Design) - GER
VGEN (Commissioning Platform) - Various Clients
NiaYume (Illustration) - UK
Nebula Figures (Figurines) - BR
My Last Moments (Album art) - DK
Bruthys (Album art) - GER
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Buzzsaw Games (Cancelled Title) - UK
TBA
Delivering comprehensive instruction in both Introductory and Advanced ZBrush, leading in-depth Masterclasses focused on Character Art and Concept Art development. Act as a Plenum Evaluator and Host for professional review sessions, providing detailed critique, strategic guidance, and workflow optimisation advice. Additionally, offer voluntary mentorship, to support emerging artists in skill development, portfolio refinement, and industry readiness.
• “Brutalisk” (UE5, PC) Created a highly realistic enemy soldier with interchangeable gear and real-time customisable textures for UE5, utilising CC5 along with Maya, Zbrush, RizomUV, Topogun and Substance Painter
• “Legacy of Orsinum” (Creation Engine, Mod for Skyrim, PC) Created two armour sets as well as 4 helmets that matched the original art style while optimising polycount and working with legacy texturing workflows, ensuring engine performance.
• “TBA” (Mod, PC)
“Nightspawn” (UE5, PC) Created five highly realistic horror characters and monsters, utilising CC4/5, Zbrush, Maya,
RizomUV, Topoun and Substance Painter. Delivered production-ready models with accurate deformation and consistent visual fidelity across the set, ready for motion capture.
Studio has filed bankruptcy
[Temporary] Following the direction of a famous Rapper/Hip Hop Star to visualise their concert stage planning.
“Atlas Endgames” (UE4, VR) Created 12+ stylised characters and skins from concept through to engine integration with ZBrush, Maya and Substance Painter. Delivered optimised assets for low-end VR headsets in UE4 while maintaining stable performance and consistent art direction, including a diverse cast and distinctive glove designs
“Atlas Endgames” (UE4, VR) Created 12+ stylised characters and skins from concept through to engine integration with ZBrush, Maya and Substance Painter. Delivered optimised assets for low-end VR headsets in UE4 while maintaining stable performance and consistent art direction, including a diverse cast and distinctive glove designs