Eva Sophie Cringle
Eva Sophie Cringle
3D Character Artist | Open for opportunity
Leuven, Belgium

About

3D Character Artist

Skills

Art DirectionConcept ArtConcept DesignStoryboardingCharacter ModelingPaintingCharacter DesignCharacter AnimationDrawingSketchingWriting

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unreal Engine
Unreal Engine
TopoGun
TopoGun
InDesign
InDesign
DaVinci Resolve
DaVinci Resolve
Character Creator
Character Creator
Advanced Skeleton 5
Advanced Skeleton 5
RizomUV
RizomUV
Maya
Maya
NgSkintools
NgSkintools
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Replicore
    • Year
      2026
    • Role
      Freelance Character Artist
    • Company
      Amberdive
    • Video Game
      Nightspawn
    • Year
      2023
    • Role
      Freelance Character Artist
    • Company
      BloodEater Games
    • Video Game
      Atlas Endgames VR
    • Year
      2023
    • Role
      Character, Concept Artist
    • Company
      Atlas XR
    • Video Game
      Lycanter (Cancelled)
    • Year
      2024
    • Role
      Mid-level Character Artist
    • Company
      Buzzsaw Studio

Experience

  • 3D Character artist at Freelance
    Remote
    March 2020 - Present

    RemoteRemote

    CLIENTS:

    Amberdive (Replicore) - GER

    BloodEater Games (Sanguivore) - UK

    Forthright Ent. (Trapped) - USA

    NDA (Concert Planning) - GER

    Ludo Keano (Brutalisk) NL

    Lilypad (3D Art) - AUS

    Veelpoot (3D Art) - NL

    Games Academy (Lecturing) - GER

    Private Customer - (T-shirt Design) - GER

    VGEN (Commissioning Platform) - Various Clients

    NiaYume (Illustration) - UK

    Nebula Figures (Figurines) - BR

    My Last Moments (Album art) - DK

    Bruthys (Album art) - GER

    ---

    Buzzsaw Games (Cancelled Title) - UK

  • External Lecturer at SAE Institute Leipzig
    Leipzig [Remote], DE
    January 2025 - Present

    TBA

  • External Lecturer at Games Academy Berlin
    Berlin [Remote], DE
    October 2024 - Present

    Delivering comprehensive instruction in both Introductory and Advanced ZBrush, leading in-depth Masterclasses focused on Character Art and Concept Art development. Act as a Plenum Evaluator and Host for professional review sessions, providing detailed critique, strategic guidance, and workflow optimisation advice. Additionally, offer voluntary mentorship, to support emerging artists in skill development, portfolio refinement, and industry readiness.

  • 3D Character Artist [Ongoing Freelance contract] at Veelpoot
    Utrecht [Remote], NL
    May 2024 - Present

    • “Brutalisk” (UE5, PC) Created a highly realistic enemy soldier with interchangeable gear and real-time customisable textures for UE5, utilising CC5 along with Maya, Zbrush, RizomUV, Topogun and Substance Painter

    • “Legacy of Orsinum” (Creation Engine, Mod for Skyrim, PC) Created two armour sets as well as 4 helmets that matched the original art style while optimising polycount and working with legacy texturing workflows, ensuring engine performance.

    • “TBA” (Mod, PC)

  • 3D Character Artist [Ongoing Freelance contract] at Blood Eater Games
    London [Remote], GB
    April 2024 - Present

    “Nightspawn” (UE5, PC) Created five highly realistic horror characters and monsters, utilising CC4/5, Zbrush, Maya,

    RizomUV, Topoun and Substance Painter. Delivered production-ready models with accurate deformation and consistent visual fidelity across the set, ready for motion capture.

  • Mid-Level 3D Character artist at Buzzsaw Studio
    remote, GB
    January 2024 - April 2024

    Studio has filed bankruptcy

  • 3D Artist at NDA
    Hamburg, DE
    March 2023 - September 2023

    [Temporary] Following the direction of a famous Rapper/Hip Hop Star to visualise their concert stage planning.

  • 3D Character Artist / Concept Artist at Atlas XR
    Remote
    April 2021 - April 2024

    “Atlas Endgames” (UE4, VR) Created 12+ stylised characters and skins from concept through to engine integration with ZBrush, Maya and Substance Painter. Delivered optimised assets for low-end VR headsets in UE4 while maintaining stable performance and consistent art direction, including a diverse cast and distinctive glove designs

    “Atlas Endgames” (UE4, VR) Created 12+ stylised characters and skins from concept through to engine integration with ZBrush, Maya and Substance Painter. Delivered optimised assets for low-end VR headsets in UE4 while maintaining stable performance and consistent art direction, including a diverse cast and distinctive glove designs

Report User