SARDON - Hair breakdown
Rendershots

Rendershots

Wireframe

Wireframe

sketches, inspirations..

sketches, inspirations..

Breakdown

SARDON - Hair breakdown

Hi! I'm Eva, a 3D Character Artist - I am open to new job opportunities and career advancements!
This is a groom for my character project, Sardon.

Textures: (By Reallusion/CC5) root/strand colours have been altered, as well as the opacity map, which has been thickened for the strands used in the blockout. The head texture has been changed to feature an approximation of the hairline and partings painted directly on the diffuse map
Tricount: 44k (optimised) / 124k (raw for cinematic and rendering beautyshots)
Software: Maya 2026 + GSCurvetools, CC5
Rendered in CC5
No post-processing

Beard, lashes and eyebrows were *not* done by me and are assets from Reallusion that contribute to the final look of my character

The concept I had for the hair was one of ordered chaos, wild yet tamed in a sense. Gold wavy strands that resembled rays of the sun (which can be found on the cuirass. Truly golden, humbly royal. Waves of wrath, if you will.

Special thanks to:
- Abby Haslam, for helping me get into the topic and the occasional pep talk
- Hazel Brown, for your amazing videos and server, which helped me troubleshoot

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No AI has been used in this project. ✍

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