SARDON - Armour breakdown (Cinematic Character Art)
Sardon. Fallen god, descendant of the sun. Usurper King.

Sardon. Fallen god, descendant of the sun. Usurper King.

Cinematic shot (Mockup) that is Kasteel Ooidonk in the back

Cinematic shot (Mockup) that is Kasteel Ooidonk in the back

Visualisation of how the shading system can be utilised, changing multiple colour regions at the same time

Visualisation of how the shading system can be utilised, changing multiple colour regions at the same time

different modes, the armour parts can be taken off

different modes, the armour parts can be taken off

Front and back armour sculpt

Front and back armour sculpt

Accessoires sculpts

Accessoires sculpts

For cinematic use, close-ups
material can be changed in colour

For cinematic use, close-ups
material can be changed in colour

I post all of my private work on Twitter and Bluesky, where I break down my workflow and techniques

I post all of my private work on Twitter and Bluesky, where I break down my workflow and techniques

Selected references - the PureRef is massive.

Selected references - the PureRef is massive.

Turntable

SARDON - Armour breakdown (Cinematic Character Art)

Hi! I'm Eva, a 3D Character Artist - I am open to new job opportunities and career advancements!
This is the highly decorated armour for my Character Sardon. He is a King, a fallen god and a fashion icon.

The model has been optimised for cinematic purposes and works fully integrated with CC5 and Metahuman
The textures are directly inspired by Baldur's Gate 3, utilising MSK, PM and BMA maps to quickly change colours with the in-game dye.

Special Thanks to:
- Aron Łyczek, for helping me understand the shading system Larian uses
- Dylan Keeran, for helping me find historically accurate references and answering all my questions about medieval things
- Sheena Duquette, for all the late-night work sessions
- Malte Grosse for additional feedback and inspiration for poses
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No AI has been used in this project. ✍

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